A sword-fighting game inspired by classic 1st person real-time dungeon crawling games (mostly by the King's Field series), with slow, methodical combat.

Controls:

  • WASD - movement
  • Left mouse button - attack
  • Right mouse button - parry
  • Shift - run

Project repo:

https://github.com/biotreq/aberration

It was meant to be one of those hard-but-fair rhythm combat games, but may have ended up being a bit too hard. I think I didn't realize that because I've been fencing with these homonculi for a week.

*Post-jam update*

The embarrasing game breaking bug has been fixed, the game world isn't rendered thrice anymore (don't look it up in git), various balance tweaks have been put in place to encourage intended play.

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good